Mega Man 11 | Mar 12, 2020 | 7:40hrs | rating: 3/5
Mega Man is back to face eight new robot bosses and their stages.
GAMEPLAY: It’s classic Mega Man and it’s still fun to play, but the new “double gear” system (which lets you slow down time or increase power for a short time) doesn’t really add much for me. I just prefer not using it. Equipping the right weapons is way more crucial to make things easier, because this is a challenging game!
AUDIOVISUALLY: Most levels look generic, but a couple of backgrounds stand out at least. The music does not work for me at all compared to the 8-bit tracks of the franchise. It’s a shame you can’t toggle from this lame dance-style music to ROCK if you so choose to. Would have been awesome!
STORY/PRESENTATION: They really need to try new things rather than “remaking” the first games’ structure every time. In this day and age, it’s too light on content, and it’s way too predictable. The useless sprinkled in dialog certainly doesn’t add anything.
It’s retro in a way that isn’t common anymore: You lose LIVES and you’re meant to replay the levels/game to improve and feel good about it. Some insta-kill traps/pits are annoying, but retrying bosses to find their weaknesses and patterns is still fun. Just stock up on lives from the store, and remember that the second playthrough is more fun! (If I didn’t have other stuff to play, I would have played it more than just twice!)