Spyro 2: Ripto’s Rage | Dec 13, 2019 | 7:08hrs | rating: 2.5/5
Collect new trinkets to save the world and get back home.
GAMEPLAY: Same as the first game, but this time you gradually get new abilities, such as swimming and climbing ladders. It makes for a bit more variation, but is mostly annoying that you have to backtrack once you’ve obtained them to 100% the levels. That’s a recurring theme in general; most side-missions are back-tracky and tedious this time around, and the mini-games are not fun.
AUDIOVISUALLY: Same as the previous game; it’s amazing how close to CGI they look compared to the originals, and I feel like we’re taking the progress for granted. Musically it sounds good, but it’s oh, so unmemorable.
STORY/PRESENTATION: A whole lot more cut-scenes before and after each level, which may be entertaining for kids but a complete time waster for me. Luckily you can skip them. There are only three hub worlds this time, and the sense of progress was better in the first game.
You’ve got more moves, more varied missions, and an actual reason to collect the gems this time. But it’s also more tedious and the additions aren’t fun. Also, it’s just too similar to the first game, which made me tired of it more quickly.