Steamworld Heist | Oct 31, 2019 | 9:32hrs | rating: 2/5
SteamWorld Dig 2 was a pretty nice metroidvania, but how does the team tackle a turn-based strategy game?
GAMEPLAY: You select and place the character like you usually would in an SRPG, but the twist is that you then aim your gun manually. It’s sort of fun, but I would have liked it more if there were more ricocheting and level design for it, mini golf-style. As it is, it never felt clever or out of the ordinary to hit the enemy.
AUDIOVISUALLY: It looks clean but quite monotonous, and I’m not a huge fan of the “flash”-like visuals. The music is alright, and I kind of like the vocal cowboy tracks.
STORY/PRESENTATION: The story/world ended sooner than I had expected, but it wasn’t a bad thing since I wanted it to be over anyway. The plot and dialog just didn’t do anything for me.
MULTIPLAYER: None. Could have been cool to compete against a friend though, see who’s the best sharp-shooter and tactician!
Unfortunately this game didn’t do much for me. The gameplay felt too light, and the levels being randomly generated certainly didn’t improve on things.