Captain Toad: Treasure Tracker | Oct 6, 2019 | 11:00hrs | rating: 2.5/5
The no-jump puzzle dioramas from Super Mario 3D World were turned into a full game. But in my opinion, it’s way too repetitive to fill up a whole game.
GAMEPLAY: Very simple, you move Toad around and occasionally turn levers. Some levels include a first person cart ride where you shoot turnips. It works, but it’s not very interesting.
AUDIOVISUALLY: Absolutely one of the best-looking games on Switch, very charming. The music is also memorable.
STORY/PRESENTATION: The “story” is split up into 4 books, where one Toad or another gets kidnapped at the beginning and saved at the end. There’s no sense of place or adventure, just levels that quickly feel meaningless.
MULTIPLAYER: For this Switch version, you can play the entire game in co-op, but the levels aren’t built for it. It’s still the feature that made me come back and eventually finish the game, but often it’s completely impossible for both to stay alive as the level is crashing down behind you.
It’s a polished and well-designed game, but clearly aimed for children. It’s never challenging, neither the puzzles or the mechanics, and except for the beautifully crafted environments, there’s no variation and no surprises.