Fire Emblem: Three Houses | Oct 11, 2019 | 62:30hrs | rating: 3/5
I used to love the Fire Emblem series, especially the Radiance series and to a lesser extent Awakening. But it was really hard to get into this one because of all the slow side-stuff and no sense of progress.
GAMEPLAY: At its core, it’s still a lot of fun to move around your characters and feel awesome when your tactics worked out. But the monestary parts get tiring really fast, and there’s just too much customization for my tastes. I also miss encountering new faces on a journey and get them to join the team.
AUDIOVISUALLY: Ugly and inconsistent visuals, and although the music is good, it’s been better in some of the older games.
STORY/PRESENTATION: It’s nice that ALL lines in this dialog-heavy game have been voiced. But the story being grounded in the monestary ruins the adventurous feeling of the older games, and it’s way more repetitive.
At first I was really into it, but the extra fluff got so boring that I lost interest. Luckily you can skip all of that and proceed directly to the next battle, which made it tolerable. I’m still excited about the series, but I hope they change things up for the next game.