Celeste DLC: Farewell | Sep 24, 2019 | 12:01hrs | rating: 4/5
I hate DLC (finish the game before you release it, and put new stuff in a sequel!!), but Celeste is an all-time favorite, so I’m pretending that this is a separate game.
GAMEPLAY: Tight as always, and the new additions (mostly just the Jellyfish and the wavedash) are fun. My problem is that it’s way more puzzle-based than the main game. Rather than simply putting your platforming skills to the test, there’s now a ton of trial and error to figure out what to do, where to throw the jellyfish, where to bounce, and it often has to be very specific. I didn’t like it as much.
AUDIOVISUALLY: It probably has more visual flare going on than the main game, but the constant purple gets tiresome after 10 hours. The music didn’t grab me, but at least isn’t annoying despite having the same loops go on for half an hour each.
STORY/PRESENTATION: You kind of forget why you’re doing all these challenges, but there is a story.
The difficulty level continues where the main game ended, and it’s tough to get into when it’s been a year. It’s still fun and satisfying, but more tedious and it felt way too endless without any chapter breaks. Still oh, so satisfying when it’s over 9:38hrs later. The destination is nicer than the journey!
And then I had to replay it to see how it held up. Still a few frustrating parts, but much more fun! Finished in 2:23hrs. This game is special.