Iconoclasts | Jan 20, 2019 | 13:40hrs | rating: 4.5/5
Another metroidvania, and this one feels great from the very first moment. And when it’s nearing the end 10 hours later, I just wanted it to keep going. Luckily it did, at least until I was more or less satisfied.
– GAMEPLAY: Super tight controls and a lot of QoL functions that just make sense, like auto-angling weapons, stomping on enemies, a nice ledge-grab, character-switching, and the star of the game; a multi-purpose wrench that gets more uses as you upgrade it. Combined with wonderful animation and effective sound effects, it just feels great to play.
Though the game is often quite linear due to the heavy focus on story, there’s always moments where you have to explore the current area, and it feels good figure out what to do and where to go due to the clever puzzles and level design.
I also have to mention that the enemy design and especially the bosses are GREAT and feel very fresh/creative.
– AUDIOVISUALLY: Very nice pixel art, with a lot of cute animation that makes the characters come alive. Some of the music reminds me of Metroid Prime, and it’s great, but the non-Metroidy music is more forgettable.
– STORY/PRESENTATION: I rarely care for story in games, but this one mixes gameplay and plot very nicely, with mostly short cut-scenes that develop the characters and slowly unveil its world and religious/political dilemmas. At first I just found it non-intrusive (which was a good thing), but it kept growing on me and even got emotional towards the end.
– MULTIPLAYER: Sadly none, and it’s what one can expect from this genre. But considering the game-feel and object interaction, I’m sure the developer could have put together a great co-op mode.
Just wow. As I finished the game, I felt that it’s one of the best of the generation. It beats Hollow Knight for me, but doesn’t have much post-content or the replayability of for example Celeste. Super recommended though! (And I will try the New Game+ some day.)