GAMEPLAY: Although there’s a large variation of side-quests/mini-games, they’re all extremely simple and short, and the “dungeons” are only a couple of rooms when they could have been 10 without getting boring. The most meaty part is an optional mine exploring game, which is fine but just nothing special. It’s a very light game.
AUDIOVISUALLY: The pixelated 3D visuals are quite special, but I’m not a huge fan except for the nice lighting. The audio is atmospheric, mostly sound of waves, but it’s effective.
STORY/PRESENTATION: It’s a charming presentation and the main mystery is nice but light. My take-away really is that the game has too little of it. Like a Zelda game if you strip away all enemies and 90% of its content.
I did found the game fun enough in a sort of relaxing way. Like, you do some arcade games, you make 35 lift ups, canoe a little. But its core needed to be at least twice as meaty to make a bigger impression on me.