Underhero | 3rd July, 2020 | 10:00hrs | rating: 1.5/5
An RPG platformer where you’re a random shy villain, chosen to save the kingdom when the hero failed.
GAMEPLAY: Unfortunately this really feels like an old “home-made” game from the early 2000’s. The game-feel just isn’t good, the camera movement almost makes me dizzy when jumping, the level design is long-winded and pointless, as if they’re just so happy with their lighting effects that they want you to pass 20 candles before the hallway ends. The timing-based battle system is quite fun, but it doesn’t come close to saving the rest of the game.
AUDIOVISUALLY: Occasionally a pretty game, but I dislike many of the animations, along with the inconsistent sprite resolutions. The music and sound effects are… pretty bad? Again they feel extremely home-made 2000, even though some tracks are catchy. Text bubbles occasionally overlap so I miss dialog, there’s some music glitching when walking between rooms, and audio samples blend in dissonant ways.
STORY/PRESENTATION: I suppose the story and humor is the focus of this game, but it doesn’t do anything for me when the actual game isn’t good.
Bad audio design and pointless level design is one thing, but the regular game-breaking bugs put it firmly at the top of my “worst gaming experiences in 2020” list.