Spyro (Reignited Trilogy) | Dec 10, 2019 | 6:41hrs | rating: 3/5
Jump, glide and breathe fire on your enemies to save the other dragons.
GAMEPLAY: I’m not a fan of the jumping and wonky interaction with edges, but I got used to it and found the controls decent in the end. The levels are initially wide and flat and the enemies pointlessly easy, but there is a nice increase in difficulty, though the core gameplay is always exploration to collect all the trinkets.
AUDIOVISUALLY: Except for some weird dithering in handheld mode, it looks good! The environments are a little too samey though, as I can’t recall any world themes except for the ice one. The music is surprisingly groovy, but not memorable at all.
STORY/PRESENTATION: I chose to play in Swedish just because the option was there. The translation is pretty crappy, but it’s cool that they bothered to dub all dialog in all these languages. The plot is extremely simple though, and the ending is abrupt and crappy. Worst final boss ever! It’s also annoying that it needs significant loading just to restart the levels.
The biggest design flaw is how so much of the environment seems reachable and IS reachable thanks to the gliding mechanic, but has you fall through the ground to your death. Playing them back to back, I initially much preferred New Super Lucky’s Tale thanks to the better controls and greater variation, but Spyro is a meatier game and gets more challenging towards the end. I enjoyed both equally in the end. I just frikkin’ love 3D platformers (especially with fully controllable cameras), even if they are flawed.