GAMEPLAY: Fill the grid to match the numbers on the sides. There’s a million games using the same Picross concept, but it’s still satisfying. This one has better-than-usual customization and touchscreen functionality that minimizes mistakes. Too bad the “reveal-less” option still reveals if you’re right or not, basically breaking the game if you so choose to.
AUDIOVISUALLY: The hand-drawn visuals are a little amateurish, but it looks neat and professional other than that.
STORY/PRESENTATION: Each difficulty chapter is based on a survival scenario, like being on a deserted island and making coconuts or a fire and eventually a helicopter. It’s a good way to theme your puzzles, but really not something that impacted my play-through. I just look at the numbers!
It’s certainly nothing special, but its content lasted me a good 35 hours, so it’s been a good choice when I’ve been too lazy to bring my Switch. The worst aspect is that the huge grids towards the end are too small on my screen..